Person/Steve Yegge/Agent/Sage - In-Game Wish Intake
Sage - In-Game Wish Intake
- Logs into the game and listens on the wizard channel, where moderators and admins can talk to Claude directly. It replies, investigates, and files what it hears as a bead, which then gets picked up for implementation. The first incarnation of Yegge's Wish Factory.
- One of the standing role agents in Wheelhouse, the bespoke agentic harness Person/Steve Yegge built for his MMO Wyvern. Role agents hold standing orders and run unattended, managing production operations rather than writing features; none of them are Fable agents, a few are Opus, and most are Sonnet.
Source
- Person/Steve Yegge/Blog/26/08/The Shape of Things to Come, Part 1: The Continuous Thunderdome, in "Role Agents, and Wyvern's Prod Architecture"
- Person/Steve Yegge/Blog/26/08/The Shape of Things to Come, Part 1: The Continuous Thunderdome, in "The Wish Factory"
Its first incarnation was Sage, an agent who logs into the game and listens on a new wizard channel (moderators, admins) where they can talk to Claude in this role. Someone might type, "sage - players say the new fireball spell is lagging them during Live Quests," and the Sage agent will reply, investigate, and record it in a bead, which then gets picked up for implementation.
- Wheelhouse is his new bespoke harness for the 30-year-old MMO Wyvern: all-Emacs, six weeks old, Beads on a shared Dolt server, ~12,000 git commits/day. Three kinds of agent — 18 Anthropic/Model/Claude/Fable/5 crew who produce designs and implementation plans, an Opus 5 fleet who consume them, and ~14 standing role agents (Gargoyle, Drawbridge, Warden, Herald, Sage…) running production unattended. Every implementation bead runs Fable design → Opus implementation → Fable review.
Roster