Person/Steve Yegge/Agent/Eagle - Wheelhouse Crew Seat
Eagle - Wheelhouse Crew Seat
- Named among the Aesop animals the crew seats are called after.
- One of the 18 crew seats in Wheelhouse, the bespoke agentic harness Person/Steve Yegge built for his MMO Wyvern. The crew are all Anthropic/Model/Claude/Fable/5 and are the work producers: they hold long conversations with Yegge, turn them into designs, and translate those into Beads implementation plans for the fleet to consume. Sixteen of the eighteen are named for Aesop animals, and the crew are his direct reports.
- Named seats persist across sessions and even across model upgrades and renamings, accumulating history and accomplishments.
Source
- Person/Steve Yegge/Blog/26/08/The Shape of Things to Come, Part 1: The Continuous Thunderdome, in "Wheelhouse: Gas Town Redux"
I still felt there was something missing, and it wasn't clear until Fable and I sorted out exactly what identity means for our agents. We wound up differentiating between a seat and a session. A session is just a day in the life of an agent: wake up, do some work, go to sleep. A seat is a named role with persistent identity (addressability) and history/memory, which accumulates accomplishments over time. Seats survive model upgrades, and even renaming. Sessions are days, and seats are people.
- Wheelhouse is his new bespoke harness for the 30-year-old MMO Wyvern: all-Emacs, six weeks old, Beads on a shared Dolt server, ~12,000 git commits/day. Three kinds of agent — 18 Anthropic/Model/Claude/Fable/5 crew who produce designs and implementation plans, an Opus 5 fleet who consume them, and ~14 standing role agents (Gargoyle, Drawbridge, Warden, Herald, Sage…) running production unattended. Every implementation bead runs Fable design → Opus implementation → Fable review.
Roster