Logseq/Entity/Game/Type
Game Type
- In this garden, Game Type pages model reusable categories used to describe games, such as genres, families, mechanics, modes, and design patterns — pages whose primary identity is a type of game, not an individual playable work or system.
What counts as an instance
Relationship to other entity types
- Logseq/Entity/Game — Use for individual playable works or systems.
- Logseq/Entity/Concept — Use when the page is a cross-domain explanation or general paradigm article rather than a game-catalog lens.
- Logseq/Entity/Software/Project — Use for tools, engines, SDKs, libraries, or apps whose primary identity is software infrastructure rather than a category of games.
Finding and deduplicating
- Search for an existing page before creating a new game type entity. Stop early only when a result is clearly the same game category, genre, mechanic, family, or mode.
- Search namespace-flexibly: exact expected page title; aliases; singular/plural and medium-specific variants; page-body mentions; and sibling or related game taxonomy branches. Do not assume every game type entity lives under the Game namespace, though that namespace is often a strong candidate.
- Classify as: existing, similar (needs human judgment), new, or blocked.
Frontmatter
Page shape
- Use garden-wide Logseq Flavored Markdown and naming conventions by reference; this type page only adds game-type semantics.
- Lean hub: H1 with the type name, Overview, optional Context / Examples / Subtypes / Links as the topic warrants.
Examples in this garden