Game/Video/Tower_Defense
Tower Defense
- Overview — Tower defense is a video game genre where the player places and upgrades static defenses (towers, traps, units in fixed slots) to stop waves of enemies moving along paths or lanes before they reach a base, exit, or objective. The core loop is earn resources from kills or waves → build and upgrade structures with different ranges, damage types, and special effects → survive escalating waves or scripted assaults.
- Context — Maps emphasize chokepoints, path length, and coverage; play is usually real-time with optional pause for planning. The genre tag fits when lane or path defense with placed structures is the main loop, not when base building and army control dominate as in a full RTS. Hybrids include MOBA lane defense, reverse tower defense (control the waves), and puzzle-action blends such as Plants vs. Zombies. Lineage runs from Dune II–style defense segments and StarCraft custom maps through standalones such as Bloons TD, Kingdom Rush, and Defense Grid.
- Links — Wikipedia’s Tower defense article is a reasonable orientation anchor for vocabulary and history.