Ableton/Live/UG/33 Max for Live Devices/01 Max for Live Instruments
- Eight drum synthesizers built in Max for Live, one per drum sound. Each has Decay and Volume controls, and clicking the upper half of its display plays a preview with the current settings.
- Ableton/Max for Live/Instrument

- Cowbell, clave and noise percussion from two tones, white noise and a filter.
- Tone A and Tone B — level of each cowbell tone
- Filter — high-pass and band-pass cutoff; higher is brighter
- Noise — amount of white noise
- Clave — switches to clave; Repeat then adds repeats
- Pitch, Decay (length) and Volume

- Claps from filtered noise and an impulse sent through two panned delay lines, from tight electronic claps to looser hand claps.
- Sloppy — time between the two delay lines, so the claps line up tightly or loosely
- Tail — adds filtered noise after the impulse
- Spread — stereo width, from mono at 0% to wide at 100%
- Tone — brightness
- Tune, Decay (length) and Volume

- Cymbals from sine and pulse waves plus high-passed noise, from a thin ride to a heavy crash.
- Tone — high-pass cutoff; higher is brighter
- Pitch, Decay (length) and Volume

- FM percussion modeled on a classic Japanese FM synthesizer, from noise bursts to metallic zaps.
- Tone — low-pass cutoff; higher is brighter
- Feedb. — FM feedback; more is noisier
- Amnt — FM amount; Mod blends between modulation types
- Pitch, Decay (length) and Volume

- Hi-hats from noise and sine waves, from closed to open.
- Noise — white or pink
- Tone — high-pass cutoff on the noise; higher is brighter
- The pitched part runs through a resonant high-pass filter switchable between 12 and 24 dB slopes; Attack sets its attack.
- Pitch, Decay (length) and Volume

- Kick drum from a modulated sine wave.
- Pitch — tuning in Hz
- Drive — distortion; OT — added harmonics
- Attack — smooths the start of the sine
- Click — adds a click for a sharper attack
- Env — pitch modulation amount
- Decay (length) and Volume

- Snare from a pitched oscillator and noise, from acoustic-style snares to gated noise snares.
- Color — tone of the pitched part
- Tone — amount of noise
- Noise filter: low-pass, high-pass or band-pass
- Tune, Decay (length) and Volume

- Toms from an impulse and pitched oscillator waves, from deep to sharp.
- Pitch — tuning in Hz
- Color — filter gain and cutoff
- Tone — level of resonant band-pass filters that imitate a drum head's tuning
- Bend — pitch envelope
- Decay (length) and Volume